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Wylie Garvin
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*
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* Wylie Garvin
Wylie Garvin
,
a game engine programmer at
Ubisoft, Montreal
[1]
. His interests include
games
, computer chess,
code generation
[2]
,
compilers
,
optimizers
,
virtual machines
, and
emulation of old consoles
. So far he shipped three AAA console games
[3]
,
Naruto: Rise of a Ninja
,
Far Cry 2
and
Assassin's Creed 2
.
Forum Posts
DarkThought: keeps all 3/4-piece endgame databases in RAM
by
Wylie Garvin
,
CCC
, November 16, 2001 ยป
DarkThought
why loop unrolling isn't as useful on x86 as it once was
by
Wylie Garvin
,
CCC
, February 07, 2002
What does the future of computer chess look like to you?
by
Wylie Garvin
,
CCC
, March 19, 2008
forcing compilers to inline (or to not inline)
by
Wylie Garvin
,
CCC
, May 04, 2008
EGTB generation: more efficient out-counting method?
by
Wylie Garvin
,
CCC
, June 10, 2011
a cautionary tale about simple-looking macros
by
Wylie Garvin
,
CCC
, July 03, 2011
External Links
Wylie Garvin
References
^
Wylie Garvin
^
Code Generation
^
What is an AAA console? - Yahoo! Answers
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Date Edited
BMI2
Mar 6, 2018
C
Feb 19, 2018
Cpp
Oct 24, 2017
DarkThought
Jul 3, 2018
People
Feb 28, 2018
SIMD and SWAR Techniques
Jun 27, 2017
SIMD techniques
Nov 26, 2017
Who's Who
Sep 6, 2017
Wylie Garvin
Jan 12, 2013
x86
Jan 4, 2018
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Table of Contents
Wylie Garvin,
a game engine programmer at Ubisoft, Montreal [1]. His interests include games, computer chess, code generation [2], compilers, optimizers, virtual machines, and emulation of old consoles. So far he shipped three AAA console games [3], Naruto: Rise of a Ninja, Far Cry 2 and Assassin's Creed 2.
Forum Posts
External Links
References
What links here?
Up one level