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Pawel_Koziol
Dec 30, 2014
**[[Home]] * [[Engines]] * [[CPW-Engine]] * eval.h** =eval.h= [[code format="cpp"]] /* king safety*/ int wKingShield(); int bKingShield(); /* pawn structure */ int getPawnScore(); int evalPawnStructure(); int EvalPawn(S8 sq, S8 side); void EvalKnight(S8 sq, S8 side); void EvalBishop(S8 sq, S8 side); void EvalRook(S8 sq, S8 side); void EvalQueen(S8 sq, S8 side); int isPawnSupported(S8 sq, S8 side); int isWPSupported(S8 sq); int isBPSupported(S8 sq); /* pattern detection */ void blockedPieces(); [[code]] **[[CPW-Engine|Up one Level]]**