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Pawel_Koziol
Dec 30, 2014
**[[Home]] * [[Engines]] * [[CPW-Engine]] * Recognizer**
[[code format="cpp"]]
#include "stdafx.h"
int is_rim[64] = {
1, 1, 1, 1, 1, 1, 1, 1,
1, 0, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 0, 1,
1, 1, 1, 1, 1, 1, 1, 1
};
/* please note that this recognizer assumes that the position is legal,
i.e. side to move is not in check */
int isDraw() {
/* no pawns */
if (!b.PawnMaterial[WHITE] && !b.PawnMaterial[BLACK] ) {
/* both sides have at most one minor piece - to guard against the possibility
of a helpmate in the corner, we do not claim an immediate draw if the king
of the weaker side stands on the edge of the board */
if ( b.PieceMaterial[WHITE] < 400 &&
b.PieceMaterial[BLACK] < 400 &&
( !is_rim[b.KingLoc[WHITE] ] || b.PieceMaterial[BLACK] == 0 ) &&
( !is_rim[b.KingLoc[BLACK] ] || b.PieceMaterial[WHITE] == 0 )
)
return 1;
}
/* default: no draw spotted */
return 0;
}
[[code]]
=What links here?=
[[include page="CPW-Engine_recognize" component="backlinks" limit="10"]]
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